Release Notes 2023.2
Highlights
-
KeyShotXR renders can now be attached to Web Viewer uploads, making the XRs viewable on the web.
-
Added Camera Keyframe Animation type.
Security Fixes
-
Updated FFMPEG to version 6.0 due to security vulnerabilities.
-
Updated OpenSSL to version 1.1.1t due to security vulnerabilities.
New Features
-
Color of Brush Shape indicator for 3D Paint is now content aware.
-
Added Motion Blur amount slider.
-
Angle now correctly reflect in brush indicator in 3D Paint.
-
Brush indicator will now be projected onto the object being painted.
-
Added pen tablet with pressure sensitivity support for 3D Paint.
-
Hotkeys for adjusting the 3D Paint Brush size while painting in the Real-time View.
-
Users can upload scenes with multiple model sets, without the need to save them as configuration.
Improvements
-
Fixed issue with subscription when using background render.
-
Brush Shape indicator is rotated correctly for 3D Paint with Follow Path enabled.
-
Updated styling of buttons in Position texture widget.
-
Removed the warning when rendering to the PSD 32-bit format.
-
Scripting: Import KMP (in addition to MTL) files using lux.importMaterials().
-
Moved Depth of Field accordion above Stereo accordion in Camera Settings.
-
When outputting CMF to PDF format, allows the user to choose the maximum number of columns the table can contain before creating a new table with the remaining columns.
-
3D Paint now always draws stamp on first click.
-
FBX export supports instancing from KeyShot.
-
Added support for:
-
CATIA V5 3D Read: V5-6R2023 (R33)
-
Parasolid 3D Read: V35.1
-
UG NX 3D Read: NX 2212 Series (until 2212.4000)
-
-
Improved the drawing distance of objects in the Geometry View.
-
Import support for Maya 2024 files.
-
.u3m import now sets the Color Composite node to the new Overlay mode, rather than the legacy Overlay mode.
-
Added preference option to adjust size of Move Tool gizmo.
Bugs
-
Fixed a crash when switching Material Type to Wireframe.
-
Duplicating a part contained in a group now properly updates the Scene Tree.
-
Fixed usage of Axalta materials using scripting.
-
Fixed "Ignore Intersecting Geometry" in Gem material to be working again.
-
Fixed issue with workspaces not being saved correctly on multi-screen setups.
-
Fixed record mode icon colors.
-
Fixed rare crash when using legacy texture mapping on ARM.
-
Fixed rare crash when initializing GPU mode with IES lights visible in the realtime view.
-
Fixed direct illumination of diffuse materials viewed through transparent materials in GPU Interior mode.
-
Fix potential crash when deleting groups through livelinking while GPU mode is active.
-
Fix problem where the import of CVS colors would not work.
-
Made a fix to the texturing when exporting to GLTF and 3MF.