Release Notes 2023.1
Security Fixes
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Updated FBX SDK to version 2020.3.2 due to security vulnerabilities (LSA-610622).
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Updated NVIDIA CUDA to version 11.8 due to security vulnerabilities.
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Updated 3MF to use Zlib version 1.2.13 due to security vulnerabilities.
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Updated TIFF to version 4.5.0 due to security vulnerabilities.
New Features
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It is now possible to add existing properties of materials in the library, to the Material Information Schema in the Schema Editor.
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Added Coloro color library.
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Added ability to animate Textures using a Curve Fade animation node in the material graph.
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Added a Web Viewer button to the ribbon.
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Added an option to disable color profile conversion to textures.
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Save material package through Scripting.
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Add ASE export to the color library.
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Added multi-selection to camera, environment and image style lists.
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Added support for Multi-Layer EXR files.
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The Color Profile of KeyShot will now be saved to rendered images.
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Added shortcuts to enable selection of a group or model by clicking on a part n the real-time view.
Improvements
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Improved UV coordinates of primitive geometry.
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Updated to Datakit 2023.1
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Updated Python to version 3.11.1.
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Improved load of materials when opening the Material Information Manager.
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Updated RAL color system to 2022.
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Updated PANTONE MATCHING SYSTEM to v5.
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Added tools to the main menubar.
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Removed Experimental features.
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Support labels and RAW passes via Scripting rendering settings.
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Added image attachments to Web Viewer uploads.
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Add landscape mode to PDF output for CMF.
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Ended support for macOS Catalina. macOS Big Sur is the new minimum version.
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Added support for Parasolid V35, NX v2206
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Added support for export colors with folders.
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TIFF images are now compressed.
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Fixed an issue that caused a "Cannot load library" message to to appear in Network Rendering logs.
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Keep HDRI Editor canvas on top of main window.
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The DPI setting is now output to images as metadata.
Bugs
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Speed-up improvements when closing down KeyShot or creating a new scene.
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Reduce noise in glossy reflections in product mode that was introduced in KeyShot 11.3.
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Redesigned Web Viewer upload dialog to feature presets and simplified controls.
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The Physics Tool should now work on systems with ARM.
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Fixed an issue on Area Lights where the back- and front side of the material were flipped.
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Fixed a Studio issue that could cause an incorrect Environment to load when reloading a scene.
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Fixed memory issue when enabling motion blur on animated area lights.
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Fixed a crash in Smooth Global Illumination while in interior mode on ARM Processors.
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Fixed an issue in AxF materials that could cause the color to be slightly off.
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Improved performance of the the Realtime-view when having a Curve enabled Photographic Image Style.
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Fixed a crash that could occur when working with materials.
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Fixed an issue that would cause KeyShot to stop responding when assigning a real cloth material on Apple Silicon systems.
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Fixed a number of issues in the studios workflow.
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Adjusted bump height in exported USD and GLB files, to improve support of these in other applications.
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Fixed an issue in blend modes for the Color Composite node in the material graph.
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Fixed an issue in the color some AxF types.
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Fixed an issue that could cause a crash when importing geometry while motion blur is active.
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Improoved speed when searching in the Scenetree.