Leather

The Leather procedural texture allows you to easily replicate a leather textured material.

Scale
This controls the scale of the leather grain.
It is highly suggested that you add a synced procedural leather bump to further simulate realistic leather.

Color 1
This is the color of the high points (bumps) in leather. This color should be lighter than color 2, but it should be as close to color 2 as possible for realistic looking leather.

Color 2
This is the color of the low points in leather. This color should be darker than color 1, but it should be as close to color 1 as possible for realistic looking leather.

In this example the Leather texture is applied both as a diffuse and Opacity map.