Noise (Fractal)

The Noise (Fractal) procedural texture also allows you to simulate ripples and bumps in your material.

Colors 1 and 2
The noise procedural has light and dark colors that you can modify using these two settings.

Scale
This controls the scale of the fractal noise.

Levels
This adds more detail to the fractal noise.

Fall-off
This controls the color balance. Low values accentuate color 2, and high values accentuate color 1.

In this example the Noise texture has been added as a bump map to a glass material.