Glossary

  • The dispersion of light as it is transmitted through the surface; produces a prismatic effect.
  • The color of the distortion on chromatic aberration.
  • The strength of the chromatic aberration effect.
  • The angle of the light that hits the object.
  • Method for smoothing out jagged edges that are created by pixels
  • A material type that will give you a wide range of light dispersion
  • The base coloration on the model, part etc
  • A Bubble Geometry
  • The pattern of light and color that occur when light rays are refracted or reflected.
  • Color Material Finish
  • Basic material typ, useful for easily creating any kind of matte or non-reflective material
  • A Fuzz Geometry
  • A basic material type, provides a physically accurate glass material
  • The material library in the bottom of the project panel, that contain the materials used in the scene.
  • An extra layer on the model, basically a "sticker".
  • A collection of Materials, Textures etc.
  • Connects KeyShot to a modeling application. This is a Luxion technology.
  • Material Type for a plain, non-metallic paint appearance
  • Individual parts of your model
  • Creates instances of models instead of duplicates
  • A KeyShot light source material
  • Offical videos from Keyshot explaining features
  • A Lense setting, like a shift lense in photography
  • A KeyShot light source material
  • Gives access to the most common windows and features in KeyShot
  • Trial version of KeyShot or KeyVR
  • The period in which the trial is valid
  • Exposes the lines and vertices of each polygon on the surface
  • Material Type for a faded view through an outer shell