Glossary
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The dispersion of light as it is transmitted through the surface; produces a prismatic effect.
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The color of the distortion on chromatic aberration.
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The strength of the chromatic aberration effect.
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The angle of the light that hits the object.
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Method for smoothing out jagged edges that are created by pixels
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A material type that will give you a wide range of light dispersion
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The base coloration on the model, part etc
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A Bubble Geometry
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The pattern of light and color that occur when light rays are refracted or reflected.
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Color Material Finish
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Basic material typ, useful for easily creating any kind of matte or non-reflective material
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A Fuzz Geometry
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A basic material type, provides a physically accurate glass material
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The material library in the bottom of the project panel, that contain the materials used in the scene.
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An extra layer on the model, basically a "sticker".
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A collection of Materials, Textures etc.
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Connects KeyShot to a modeling application. This is a Luxion technology.
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Material Type for a plain, non-metallic paint appearance
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Individual parts of your model
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Creates instances of models instead of duplicates
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A KeyShot light source material
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Offical videos from Keyshot explaining features
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A Lense setting, like a shift lense in photography
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A KeyShot light source material
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Gives access to the most common windows and features in KeyShot
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Trial version of KeyShot or KeyVR
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The period in which the trial is valid
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Exposes the lines and vertices of each polygon on the surface
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Material Type for a faded view through an outer shell