Cloud Rendering (Pre-Release)

Info
Cloud Rendering is currently in Pre-Release. It is currently only available for a limited amount of users and some functionality might not be fully available. If you are interested in helping us develop this feature, please contact your customer success manager for more information.

Credits

Cloud Rendering does not require a separate license, instead renderings are paid for via Credits. You can buy Credits through your Account page. This also means, that you need to be signed in to your account inside KeyShot Studio.

Buying more Credits

If you are running low or have run out of Credits, you can buy more via the Wallet section on your Account page.

Simply go to account.keyshot.com and click on Wallet in the left side menu or, open your Avatar-Menu inside the Render Queue and click Buy More.

How it works

Cloud Rendering shares a lot of workflows with Network Rendering. The main difference being, that Cloud Rendering allows you to send your render job into the cloud instead of distributing it between your local machines. This allows you to free up your local hardware to keep working on your projects.

Note
As opposed to Network Rendering, Cloud Rendering does not require you to go through an installation or setup process. When you send a job, the setup will happen automatically in the cloud. Every job has its own little Manager/Worker setup, ensuring that you never have to wait for one job to be finished before the next is started.

You can see and follow the process of your job in the Render Queue.

Sending Jobs to Cloud Rendering is as easy as starting any Render in KeyShot Studio.
When your project is ready, you simply have to:

  • Click on Render to open the Render Dialog

  • In the bottom right corner choose Cloud Rendering from the drop-down

  • Click Render in Cloud

Note
Maximum Samples is currently the only Render Quality setting supported in Cloud Rendering. This is because the sample count in your scene directly impacts the Credit cost. You will be able to see the Credits adjusting when you turn your sample count up or down.

Read more about Cloud Rendering here or watch our Getting Started video below.