Position and Orientation

Camera Mode – Spherical

Default setting for defining position and orientation of the camera.

When using the default Spherical definition all values reflect camera position in relation to the static Camera Target.

Distance

Distance between the Camera Target and Camera in scene units. Setting this value too low can lead to the camera being “inside” the 3D model. This can be controlled with the mouse scroll wheel. The direction can be inverted in Preferences.

Azimuth

Rotation around KeyShot Studio up (Y) axis, measured in degrees.

Inclination

Defines camera tilt, or vertical rotation from horizontal plane.

Twist

Twists/rotates the camera around its own axis.

Camera Mode – Absolute

Here you can set the position of the camera (Position) and the camera target (Target) relative to the global X-axis, Y-axis, and Z-axis.

Position

Defines X/Y/Z coordinates of camera location in scene units.

Target

Defines X/Y/Z coordinates of Camera Target in scene units.

Keep View Direction

Locks View Direction for Position/Target changes. When unchecked, the camera will keep looking at the target while the Position values are changed. If the checkbox is checked, the camera direction will be kept and therefore the Target point will change as the Position is changed.

Twist

Twists/rotates the camera around its own axis.

Tip

To reset the camera target, you can right-click in the Real-Time View and select Center and Fit Models. This will use the center of all objects in the scene and dolly to a distance where all parts are within view. You can also use the Set Camera Target tool, which will let you select what to target; point on surface, object or model.

Walkthrough Mode

See Walkthrough Mode for more information.

Standard Views

Quickly access camera presets based on common orthographic directions. Note that this does not automatically change the camera to the orthographic lens only the position of the camera.

Grid

Enables on-screen grid which can be helpful for image composition and camera placement. The grid will not be visible in rendered output.

Stay Above Ground

This option allows all camera movements to be restricted to the upper hemisphere. This is useful for scenes where bottom views are undesirable.