Export Mode

In Export Mode you can export to Web Viewer, GLB/glTF, USD and AR. It enables you to configure your export settings and preview your baked textures and/or geometry nodes.

Export to Web Viewer

File Information

Name

This requires you to set a scene name.

Location

This is the URL of your uploaded scene.

Model Quality

Include 3D Model

Allows you to exclude your 3D Model from the Web Viewer upload.

Set Overall Quality

For a quick and easy upload you can choose between one of three Quality Presets.

You can also choose the custom quality option, this allows you to access the following:

  • Quality Method - You can choose between Adaptive Resolution or DPI.

  • Texture Compression - Lets you control the compression quality of your textures.

  • Samples - Sets the amount of samples used for the baked textures, larger values can reduce noise but will increase bake time.

  • Max Environment Resolution - Allows you to set the maximum size, that the environment resolution is scaled to.

Change Quality Per Part

This section allows you to change the quality of specific parts of your scene. You can for example lower the quality of hidden parts to improve performance and upload speed.

Output Settings

  • Bake Displaced and Flake Geometry - This will bake any displacement and flake geometry nodes in your scene.

  • Enable AR on iOS - To use AR on iOS enable this and open the scene in Safari.

Note that on Android you can use AR on Chrome with any upload.

Images

This allows you to drag and drop any images you want to add to your Web Viewer scene. You can also choose to render images from your list of cameras.

360/XR

When rendering a KeyShotXR you will also get a .360 output file. You can add one or multiple of these files to your Web Viewer upload.

Drive Storage

This shows you how much drive storage you have used. You can find all your uploaded Web Viewer Scenes by signing into you KeyShot Account on drive.keyshot.com.

Preview/Export

  • Preview - Preview your scene before you do the final export.

  • Export - This exports your scene.

Known Limitations
  • The Material representation is limited and similar to KeyVR. For a comparison see here.
  • Non-UV mapped textures may be misaligned.
  • Not all image formats for textures are supported on the web, use .jpeg (8bpc) or .png (16 or 24-bit) to be on the safe side.

Export to GLB/glTF

File Information

Name

This requires you to set a scene name.

Location

This is the file path to where your scene is exported.

Enable File Compression

This reduces the file size by compressing the geometry. The compression method does not compress textures and therefore does not affect texture quality.

Include Cameras

Allows you to include your cameras in the exported file.

Model Quality

Set Overall Quality

For a quick and easy upload you can choose between one of three Quality Presets.

You can also choose the custom quality option, this allows you to access the following:

  • Quality Method - You can choose between Adaptive Resolution or DPI.

  • Samples - Sets the amount of samples used for the baked textures, larger values can reduce noise but will increase bake time.

Change Quality Per Part

This section allows you to change the quality of specific parts of your scene. You can for example lower the quality of hidden parts to improve performance and upload speed.

Output Settings

  • Bake Displaced and Flake Geometry - This will bake any displacement and flake geometry nodes in your scene.

  • Bake Occlusion - When enabled occlusion will be included in the baked texture.

Preview/Export

  • Preview - Preview your scene before you do the final export.

  • Export - This exports your scene.

Note

Using special characters when naming your glTF/GLB, can cause problems in some viewers.

Known Issue

In some cases the Windows 3D Viewer has been known to be unable to open some glTF files. Try using a different viewer if you are experiencing this problem.

Export to USD

File Information

Name

This requires you to set a scene name.

Location

This is the file path to where your scene is exported.

Model Quality

Set Overall Quality

For a quick and easy upload you can choose between one of three Quality Presets.

You can also choose the custom quality option, this allows you to access the following:

  • Quality Method - You can choose between Adaptive Resolution or DPI.

  • Samples - Sets the amount of samples used for the baked textures, larger values can reduce noise but will increase bake time.

Change Quality Per Part

This section allows you to change the quality of specific parts of your scene. You can for example lower the quality of hidden parts to improve performance and upload speed.

Output Settings

  • Bake Occlusion - When enabled occlusion will be included in the baked texture.

Preview/Export

  • Preview - Preview your scene before you do the final export.

  • Export - This exports your scene.

Export to AR(USDz+GLB)

File Information

Name

This requires you to set a scene name.

Location

This is the file path to where your scene is exported.

Enable File Compression

This reduces the file size by compressing the geometry. The compression method does not compress textures and therefore does not affect texture quality.

Include Cameras

Allows you to include your cameras in the exported file.

Model Quality

Set Overall Quality

For a quick and easy upload you can choose between one of three Quality Presets.

You can also choose the custom quality option, this allows you to access the following:

  • Quality Method - You can choose between Adaptive Resolution or DPI.

  • Samples - Sets the amount of samples used for the baked textures, larger values can reduce noise but will increase bake time.

Change Quality Per Part

This section allows you to change the quality of specific parts of your scene. You can for example lower the quality of hidden parts to improve performance and upload speed.

Output Settings

  • Bake Displaced and Flake Geometry - This will bake any displacement and flake geometry nodes in your scene.

  • Bake Occlusion - When enabled occlusion will be included in the baked texture.

Preview/Export

  • Preview - Preview your scene before you do the final export.

  • Export - This exports your scene.

Warning

USDz does not support double sided geometry and Normals flipped in the opposite direction will be shown as artifacts. To avoid this, you can use the Flip Normals Tool to make sure your Normals are all aligned.