File
- New…
Open a new blank scene in KeyShot Studio. - Import…
Import a 3D file into an open or new scene. If quick import is enabled for the file type, this will import the file without showing the dialog. See the Import section for more details. - Import Dialog…
This will always lead to the Import, where you can adapt the import settings for the current import. - Open…
This will open a KeyShot Studio scene, or opens the import panel. - Open Recent
KeyShot Studio lists the last 10 scenes that were opened/saved so you can quickly open them. - Save
Save the currently open scene in KeyShot Studio (.bip). - Save As…
Save the current scene in KeyShot Studio (.bip) with the option to change the name of the file. - Save Package…
Save a KeyShot Package (.ksp) which includes the model as well as all associated resources (materials, environments, textures, cameras, and back and frontplates) used in a given scene.
Note
It is very important to use the Save Package method when sharing or moving a scene across different computers, otherwise you will have problems with missing textures etc. when the scene is loaded.
- Save for KeyShot Viewer…
Save a KeyShot Package (.ksp) for viewing in KeyShot Viewer. The file can be Password protected and you can choose to show the KeyShot logo and/or watermark. - Save Active Model Sets…
Save only the Model Set(s) displayed in order to share Model Sets with non-Pro users. - Localize Scene Contents
Copy all resources used in your scene into the same folder as your BIP file. - Revisions Manager…
Opens Revision Manager to preview, revert to or delete revisions. This is not enabled by default. To enable the Revision Manager, enable Backup Revisions under Edit >Preferences > General (Windows) or KeyShot Studio> Preferences > General (Mac). - Export (Pro only)
Export model file to BIP/KSP,OBJ, GLB/GLTF, STL, FBX, 3MF, ZPR (win only) and USD file formats. - Connect to Onshape…
Connect to Onshape is only available in the menu, if you have installed the Onshape plugin. For the use of this plugin, an Onshape account will be required. To download and learn more about Onshape, click here. - Upload to KeyShot Web Viewer…(KeyShot Studio Web only)
Opens the Upload dialog for uploading to the KeyShot Web Viewer. - Sign out and exit
Signs you out and exits KeyShot Studio. - Exit (PC only – On Mac Quit is located under KeyShot Studio in the Main Menu)
Quit and leave KeyShot Studio.
Edit
- Undo
Undo previous actions. The fly-out will list the undo-able actions. - Redo
Redo an action that was undone.The fly-out will list the redo-able actions. - Add Geometry
Add pre-installed primitives into your scene, with just 3 clicks. These can also be found in the Model Library. You can change which models are available in this menu – see how. - Clear Geometry
Clears all geometry in the scene. - Add Lights
Add light sources with just 3 clicks. This menu gives quick access to: - Set Scene Units
Change the set units used in the scene. For accurate results, use the same units the model was created in. - Preferences (PC only – On Mac Preferences are located under KeyShot Studio in the Main Menu)
Set KeyShot Studio preferences. See Preferences for more details.
Environment
- Background
Toggle background mode between Lighting Environment, Color, and Backplate image. - Ground Shadows
Toggle Ground Shadows on and off. - Occlusion Ground Shadows
Toggle Occlusion Ground Shadows on and off. Ground Shadows must be enabled for this option to be available. - Ground Reflections
Toggle Ground Reflections on and off. - Flatten Ground
Toggle Flatten Ground on and off.
Lighting
- Performance Mode
Toggle the performance mode on/off. - Basic, Product, Interior, Jewelry, Custom
Choose a lighting preset that best suits your scene. if you have created a custom preset, this option becomes available under Custom. - Self Shadows, Global Illumination, Ground Illumination, Caustics, Interior Mode
Toggle these settings on/off. See Lighting for more information.
Camera
- Cameras
Choose a saved camera. Cameras that are saved from your list of saved cameras are populated here. - Lock Camera
Lock the camera in the Real-time View. - Add Camera
Add a Camera to your saved camera list. - Tumble/Pan/Dolly
Toggle the default left mouse button action. See Navigating Your Scene for more information. - Perspective/Orthographic/Shift/Panoramic
Toggle camera lens settings. See Lens Settings for more information. - Standard Views
Choose from the preset orthographic camera views. - Stay Above Ground
Toggle camera to stay above ground. - Grid
Enable grid. - Ground Grid
Enable ground grid. - Match Backplate Perspective
Enable the match backplate tool. - Walkthrough Mode
Adds a new camera and enables Real-time View navigation controls. - Enable VR
When you have a VR headset connected to you computer the Enable VR option will enable the Head Mounted Display option in the Stereo section of the Project Window > Camera tab and add a Panoramic camera to the Camera List. See the Virtual Reality section to learn more. - Adaptive Performance mode
Toggle the use of performance mode if FPS is lower than 20 in the Real-time View.
Image
- Resolution Presets
Select from a list of Real-time View Resolution Presets. - Lock Aspect
Toggle Lock Aspect of the Real-time View. - Lock Resolution
Toggle Lock Resolution of the Real-time View. - Denoise
Toggle Denoise of the Real-time View. When the Image Style is locked, Denoise will be grayed out.
Render
- Pause Real-time Render
Toggle pause of the Real-time View. - GPU Mode (Windows only, and only if the GPU meets requirements) Toggle the GPU mode on/off.
- GPU Usage Choose which GPU to use.
- Render NURBS
Toggle on/off the display of NURBS in the Real-time View. - Motion Blur
Toggle on/off the display of Motion Blur when animations are present in the scene. - Save Screenshot
Create an image file of the current Real-time View. - Copy Screenshot to Clipboard Copies screenshot to clipboard.
- Add to Queue
Create a render job in the Render Queue using the current Render Options. - Render
Open the Render Options window.
View
- Model Sets
Cycle Model Sets or select a specific Model Set from the list. - Show Fullscreen
Toggle fullscreen mode. - Presentation Mode
Toggle presentation mode. - Retina mode (Mac only)
Toggle Retina mode. - Heads-Up Display
Hide or show the Heads-Up Display which contains frames per second, time and number of samples the Real-time View has been rendering, the amount of triangles and NURBS in the scene, the Real-time View resolution, and the current focal length of the camera. - Show Coordinate Legend
Hide or show the coordinate legend in the lower left corner of the Real-time View - Selection Outlines
Toggle selection outlines to be shown. - Show Light Sources
Hide or show physical light sources. - Show Keyframe Path (Pro only)
Hide or show the path for Keyframe animations,
Window
- Toolbar
Hide or show the Toolbar. - Ribbon
Hide or show the Ribbon. - Cloud Library…
Hide or show the Cloud Library window. - Library
Hide or show the Library window. - Project
Hide or show the Project window. - Animation…
Hide or show the Animation window. - Light Manager…
Hide or show the Light Manager window. - KeyShotXR…
Open the KeyShotXR wizard (only available with applicable licenses). - Show Geometry View
Hide or show the Geometry View window. - Material Templates…
Hide or show the Material Templates window. - Studios
Hide or show the Studios window. - Configurator Wizard
Hide or show the Configurator Wizard. - Scripting Console…
Hide or show the Scripting console window. - Enable Docking
Toggle to allow window docking in the Real-time View. - Dock Windows
Auto-docks all open windows to default locations. - Restore Tab Order
Restores the default tab order for the Library and Project windows.
Help
- Help…
Loads https://help.keyshot.com/ for quick access to the KeyShot Support staff, FAQs, Troubleshooting and more. - Manual…
Loads the KeyShot online manual, which also contains links to download the PDF manual. - Hotkeys Overview…
Displays the KeyShot Studio hotkeys panel (or toggle off/on using the K-key). - Welcome Dialog…
Displays the Welcome Window for access to the latest learning and ‘What’s New’ content along with recent and demo scenes. - Learning
Opens the “Keyshot Learning” page for tutorials, webinars and quick tips. - Activate License… (PC only – On Mac Activate License… is located under KeyShot Studio in the Main Menu)
Opens the KeyShot Studio license registration window. - Floating License Settings… (PC only – On Mac Floating License Settings… is located under KeyShot Studio in the Main Menu)
Opens the Floating license settings window.- Activate KeyShotWeb…
If you have purchased the KeyShotWeb add-on separately, click here to activate it. - Deactivate License on this Computer…
Deactivate your license so it can be used on a different computer. - Show License Information…
Shows KeyShot version and active licenses.
- Activate KeyShotWeb…
- Manage Account (Subscription)
Opens a browser window that let’s you manage the subscriptions. - Disclaimers…
Opens disclaimers pertaining to KeyShot partners. - Check for Updates… (PC only – On Mac Check for Updates… is located under KeyShot Studio in the Main Menu)
Checks online for the latest version of KeyShot Studio. Requires an internet connection. - Log…
Opens log window to view the source of any errors. - About… (PC only – On Mac About… is located under KeyShot Studio in the Main Menu)
Displays the KeyShot Studio About window, including KeyShot Studio version number and link to Disclaimers - Open (Recovery mode)…
This will open your scene in performance mode without executing geometry nodes. - Report a problem
Launches a report dialog, where you can report any bugs you may encounter while using KeyShot Studio. The Dialog asks you to describe the issue and enables to you attach files (e.g. scenes where you experience the bug). The report is by default anonymous – but you can choose to add your contact information, if you are open to being contacted by KeyShot with any questions that may arise concerning the issue. If KeyShot Studiocrashes, this dialog will be triggered automatically next time KeyShot Studio is launched.